I am a concept designer, illustrator and art director working in the entertainment industry for over 15 years. My passion is helping directors and creators bring their visions to life from pitch to completion ,specializing in film and tv.
Specializing in Film/Television and gaming. Working with Directors, producers and production designers to bring their visions to life in a variety of formats.
Previously I was one of the Lead Character Designers at Legacy Effects (formerly Stan Winston Studios) for over 6 years, focusing on character design and digital sculpting/modeling as well as extensive knowledge of 3d printing and costume building. With a focus on real world builds, but working closely with visual effect houses, I have had a hand in everything from giant puppets and make up jobs to completely computer generated characters.
I have also worked with some of the top names in entertainment on the games/TV side as well. Clients have included: Lightstorm Entertainment, Marvel Studios, Blur Studio, Mirada, Marvel Comics, DIgital Domain, EA, THQ, Blur Studio, Legacy FX, Liquid Entertainment, Ayzenberg and Zoic.
Fortunately, I’ve been able to live my childhood dream of having a successful career in creating monsters, super heroes and fantastic new worlds.
Concept Designer working on feature films, top tier games and national print campaigns, as well as commercials and television.
Lightstorm Entertainment, Marvel Studios, Warner Brothers, Legendary Pictures, Digital Domain, Mirada, Legacy Effects, Red Fly Studios, EA, Blur Studio, THQ, Liquid Entertainment, Ayzenberg, Zoic and more.
Worked on concept design with the Visual Development team on many Marvel films including Guardians of the Galaxy Vol 2, Spider-Man :Homecoming , Thor: Ragnarok, Black Panther, Antman and the Wasp, Captain Marvel, Avengers Infinity War and the untitled Avengers 4.
Lead Character Designer at Legacy Effects (formerly Stan Winston Studios), focusing on character design and digital sculpting/modeling. Working closely with some of the top directors, production designers and producers in the film industry. With a focus on real world builds, but working closely with visual effect houses, I have had a hand in everything from giant puppets and make up jobs to completely computer generated characters.
Responsible for character modeling and texturing of all types at the studio. From cartoon animals to super heroes and demonic beings from beyond the stars. Everything from modeling, texturing, shaders, hair and morph targets depending on the project.
Also help in the quality control aspect of all things character related at the studio to make sure the pipeline runs smoothly.
Rocky Balboa (the movie MGM), Marvel Ultimate Alliance(Raven,Activision), Rise of Legends(Microsoft, Big Huge games), Bioshock (2k Games) Halo Wars (Microsoft), Hellgate: London(Flagship Studios), Warhammer(EA, Mythic), Gentlemen's Duel short film(Blur Studio) and many many more.